Red Dead Redemption

Dates On Project

  • October 2006 - June 2010 (shipped)

Roles Held

  • Systems Designer

  • Technical Scripter

Content Worked On

  • Player & AI Point-based Animation/Interaction System

  • Gang Hideouts content

  • Open World Ambient Event Spawning System

  • Open World Random Character Encounters (The Strange Man, etc)

  • In-Town Population Spawning & Scheduling

  • Persistent Thread Update System

  • Player Horse System