

Red Dead Redemption
Dates On Project
October 2006 - June 2010 (shipped)
Roles Held
Systems Designer
Technical Scripter
Content Worked On
Player & AI Point-based Animation/Interaction System
Gang Hideouts content
Open World Ambient Event Spawning System
Open World Random Character Encounters (The Strange Man, etc)
In-Town Population Spawning & Scheduling
Persistent Thread Update System
Player Horse System