Halo Infinite

Dates On Project

  • August 2019 - August 2021

Roles Held

  • Live Design Director

Content Worked On

  • Live Product Business Model

  • Player Customizations

  • Microtransaction Framework & Planning

  • Live Events Framework

  • Battle Pass System & Framework

  • eSports & Marketing Collaboration & Fulfillment

  • Season & Content Planning

Reflections

Halo was an amazing challenge to take on alongside a deeply talented, established team. As my first role as a Director, it allowed me to grow in entirely new directions—from steering long-term product strategy to collaborating closely with marketing and eSports.

I gained invaluable perspective during my time at Microsoft regarding what motivates me and where I can add the most value as a leader. Ultimately, that clarity is what guided my decision to move on; while I'm proud of the contributions and growth I achieved, I realized that the structural confines of the space limited the specific, high-impact changes I wanted to drive.