

Halo Infinite
Dates On Project
August 2019 - August 2021
Roles Held
Live Design Director
Content Worked On
Live Product Business Model
Player Customizations
Microtransaction Framework & Planning
Live Events Framework
Battle Pass System & Framework
eSports & Marketing Collaboration & Fulfillment
Season & Content Planning
Reflections
Halo was an amazing challenge to take on alongside a deeply talented, established team. As my first role as a Director, it allowed me to grow in entirely new directions—from steering long-term product strategy to collaborating closely with marketing and eSports.
I gained invaluable perspective during my time at Microsoft regarding what motivates me and where I can add the most value as a leader. Ultimately, that clarity is what guided my decision to move on; while I'm proud of the contributions and growth I achieved, I realized that the structural confines of the space limited the specific, high-impact changes I wanted to drive.