Destiny

Dates On Project

  • October 2013 - October 2016

Roles Held

  • Open World Designer

  • Senior Designer

  • Design Lead

Content Worked On

  • Patrols

  • Public Events

  • Ambient Spawning

  • Missions & Activities Content

Sub-Projects

  • Destiny

  • Destiny: The Taken King

  • Destiny Live

    • Queen's Wrath, Festival of the Lost, Sparrow Racing, The Dawning, Crimson Days, Taken Spring

  • Destiny: Rise of Iron

Main Class/Subclass

  • Purple Crayon Eater

Reflections

After Rockstar, Bungie & Destiny were a massively different change of pace, game type, and studio ethos.

I took a chance on Bungie, coming in as a contract Designer, but was able to prove myself rapidly and transition to Full Time. From there, I jumped on any opportunities the studio needed to solve, and that lead to some pretty rapid growth.

Ultimately, I landed on the Live team with M.E Chung, and many other amazing designers. Despite the breakneck development speed, I fell in love. Being so close to the players & the feedback, the ability to affect instant impact and change, and to rapidly realize your executions in the wild found me in an awesome place that I'd always want to get back to.